Owner of Naganohara Fireworks. Known as "Queen of the Summer Festival," she excels in her craft of creating fireworks that symbolize people's hopes and dreams.
|ASC||LVL||HP||ATK||DEF||CRIT Rate||CRIT DMG|
DPS Build 👍
Regarding Weapon Choices: Rust: On higher refinements, Rust can be a better option than R1 Amos' Bow and Skyward Harp. Hamayumi: If you're using Shimenawa's Reminiscence (4), this weapon doesn't synergize well with that artifact set due to its passive. Generally just use Prototype Crescent over this weapon. Regarding Artifacts: Crimson Witch of Flames(2) +18% ATK set (2): The best generalist set on Yoimiya. This set is considered better than Shimenawa's Reminiscence (4) due to Yoimiya's optimal combo which involves using Q before E, as detailed in xandy#7124's sheet. If you can manage the energy loss from the artifact or do not care about her Elemental Burst, you can choose Shimenawa's Reminiscence (4) as it offers higher Auto Attack damage. Crimson Witch of Flames (4): The go-to artifact set for Vaporize focused Pyro carries, can excel over the other options especially on a reaction focused team comp. Lavawalker's Ephiphany (4): Viable option on a mono Pyro team comp where Yoimiya can have 100% uptime on the artifact passive. Regarding Talent Priorities: Elemental Skill scales very poorly which is why it is the least priority. If you do not care about her Elemental Burst damage output, you can prioritize Elemental Skill over Elemental Burst, but Normal Attack talent still has the most priority since it's the main source of Yoimiya's damage.
Crit Rate / DMG
1. Crit Rate / DMG
3. Elemental Mastery
4. Energy Recharge
5. Flat ATK
Rule by Thunder
Increases ATK by 20%/25%/30%/35%/40% and grants the might of the Thunder Emblem. At stack levels 1/2/3, the Thunder Emblem increases Normal Attack DMG by 12/24/40%/15/30/50%/18/36/60%/21/42/70%/24/48/80%. The character will obtain 1 stack of Thunder Emblem in each of the following scenarios: Normal Attack deals DMG (stack lasts 5s), casting Elemental Skill (stack lasts 10s); Energy is less than 100% (stack disappears when Energy is full). Each stack's duration is calculated independently.
Increases Normal and Charged Attack DMG by 12%/15%/18%/21%/24%. After a Normal or Charged Attack is fired, DMG dealt increases by a further 8%/10%/12%/14%/16% every 0.1s the arrow is in the air for up to 5 times.
Increases CRIT DMG by 20%/25%/30%/35%/40%. Hits have a 60%/70%/80%/90%/100% chance to inflict a small AoE attack, dealing 125% Physical ATK DMG. Can only occur once every 4/3.5/3/2.5/2s.
Increases Normal Attack DMG by 40%/50%/60%/70%/80% but decreases Charged Attack DMG by 10%.
Charged Attack hits on weak points increase Movement SPD by 10% and ATK by 36%/45%/54%/63%/72% for 10s.
Increases Normal Attack DMG by 16%/20%/24%/28%/32% and Charged Attack DMG by 12%/15%/18%/21%/24%. When the equipping character's Energy reaches 100%, this effect is increased by 100%.
If a Normal or Charged Attack hits a target within 0.3s of being fired, increases DMG by 36%/42%/48%/54%/60%. Otherwise, decreases DMG by 10%.
2 Set Bonus
Pyro DMG Bonus +15%
4 Set Bonus
Increases Overloaded and Burning DMG by 40%. Increases Vaporize and Melt DMG by 15%. Using Elemental Skill increases the 2-Piece Set Bonus by 50% of its starting value for 10s. Max 3 stacks.
Normal Attack: Firework Flare-Up
Performs up to 5 consecutive shots with a bow.
Performs a more precise Aimed Shot with increased DMG.
While aiming, flames will accumulate on the arrowhead before being fired off as an attack. Has different effects based on how long the energy has been charged:
- Charge Level 1: Fires off a flaming arrow that deals Pyro DMG.
- Charge Level 2: Generates a maximum of 3 Kindling Arrows based on time spent charging, releasing them as part of this Aimed Shot. Kindling Arrows will home in on nearby opponents, dealing Pyro DMG on hit.
Fires off a shower of arrows in mid-air before falling and striking the ground, dealing AoE DMG upon impact.
Yoimiya waves a sparkler and causes a ring of saltpeter to surround her.
During this time, arrows fired by Yoimiya's Normal Attack will be Blazing Arrows, and their DMG will be increased and converted to Pyro DMG. During this time, Normal Attack: Firework Flare-Up will not generate Kindling Arrows at Charge Level 2.
This effect will deactivate when Yoimiya leaves the field.
"Niwabi" is a form of incense firework created by Yoimiya herself. Its ability to be lit without any prior training or preparation has made it a real hit. After many fire-related incidents, the Tenryou Commission ordered the use of "Niwabi" banned, but small, bright sparks can often still be seen springing up at night. If seen from above, they look almost like little twinkling stars.
Yoimiya leaps into the air along with her original creation, the "Ryuukin Saxifrage," and fires forth blazing rockets bursting with surprises that deal AoE Pyro DMG and mark one of the hit opponents with Aurous Blaze.
All Normal/Charged/Plunging Attacks, Elemental Skills, and Elemental Bursts by any party member other than Yoimiya that hit an opponent marked by Aurous Blaze will trigger an explosion, dealing AoE Pyro DMG.
When an opponent affected by Aurous Blaze is defeated before its duration expires, the effect will pass on to another nearby opponent, who will inherit the remaining duration.
One Aurous Blaze explosion can be triggered every 2s. When Yoimiya is down, Aurous Blaze effects created through her skills will be deactivated.
Fireworks are man-made starlight, comets fired into the sky. Though they last for but an instant, the memory of their brilliance shall surely live on.
Tricks of the Trouble-Maker
During Niwabi Fire-Dance, shots from Yoimiya's Normal Attack will increase her Pyro DMG Bonus by 2% on hit. This effect lasts for 3s and can have a maximum of 10 stacks.
Summer Night's Dawn
Using Ryuukin Saxifrage causes nearby party members (not including Yoimiya) to gain a 10% ATK increase for 15s. Additionally, a further ATK Bonus will be added on based on the number of "Tricks of the Trouble-Maker" stacks Yoimiya possesses when using Ryuukin Saxifrage. Each stack increases this ATK Bonus by 1%.
When Yoimiya crafts Decoration, Ornament, and Landscape-type Furnishings, she has a 100% chance to refund a portion of the materials used.
The Aurous Blaze created by Ryuukin Saxifrage lasts for an extra 4s.
Additionally, when an opponent affected by Aurous Blaze is defeated within its duration, Yoimiya's ATK is increased by 20% for 20s.
A Procession of Bonfires
When Yoimiya's Pyro DMG scores a CRIT Hit, Yoimiya will gain a 25% Pyro DMG Bonus for 6s.
This effect can be triggered even when Yoimiya is not the active character.
Increases the Level of Niwabi Fire-Dance by 3.
Maximum upgrade level is 15.
When Yoimiya's own Aurous Blaze triggers an explosion, Niwabi Fire-Dance's CD is decreased by 1.2s.
A Summer Festival's Eve
Increases the Level of Ryuukin Saxifrage by 3.
Maximum upgrade level is 15.
Naganohara Meteor Swarm
During Niwabi Fire-Dance, Yoimiya's Normal Attacks have a 50% chance of firing an extra Kindling Arrow that deals 60% of its original DMG. This DMG is considered Normal Attack DMG.