Paimon.moe
Yoimiya

Yoimiya

Pyro

Bow

Owner of Naganohara Fireworks. Known as the "Queen of the Summer Festival," she excels in her craft of creating fireworks that symbolize people's hopes and dreams.

Talent Book

Transience

Transience

Boss

Dragon Lord's Crown

Ascension Materials

Agnidus Agate Fragment
Smoldering Pearl
Naku Weed
Divining Scroll
ASC LVL HP ATK DEF CRIT Rate CRIT DMG Ascension Materials
0 1 791 25 48 5% 50%
20 2053 65 124 5% 50%
1 20 2731 87 165 5% 50% [object Object] 1 [object Object] 3 [object Object] 3 mora 20,000
40 4086 130 247 5% 50%
2 40 4568 145 276 9.8% 50% [object Object] 3 [object Object] 2 [object Object] 10 [object Object] 15 mora 40,000
50 5256 167 318 9.8% 50%
3 50 5899 187 357 14.6% 50% [object Object] 6 [object Object] 4 [object Object] 20 [object Object] 12 mora 60,000
60 6593 209 399 14.6% 50%
4 60 7075 225 428 14.6% 50% [object Object] 3 [object Object] 8 [object Object] 30 [object Object] 18 mora 80,000
70 7777 247 470 14.6% 50%
5 70 8259 262 500 19.4% 50% [object Object] 6 [object Object] 12 [object Object] 45 [object Object] 12 mora 100,000
80 8968 285 542 19.4% 50%
6 80 9450 300 572 24.2% 50% [object Object] 6 [object Object] 20 [object Object] 60 [object Object] 24 mora 120,000
90 10164 323 615 24.2% 50%

DPS Build 👍

Regarding Weapon Choices: Aqua Simulacra: This weapon requires Yoimiya to be very close to enemies (~8m). As such, this weapon is recommended only with a good shielder. Rust: At higher refinements, this weapon can outperform a low refined Amos' Bow and Skyward Harp. Hamayumi: If you're using Shimenawa's Reminiscence (4), this weapon doesn't synergize well with that artifact set due to its passive. Prototype Crescent: Note that you want to proc the weapon passive by doing a quick charged shot on the enemy's weakspot for this weapon to be good. Slingshot: With a large amount of external ATK buffs, this weapon is competitive to R1 Rust. Note that you have to be in range for Slingshot's passive and have good uptime on the ATK buffs. Regarding Artifacts: Crimson Witch of Flames (2) +18% ATK set (2): The best generalist set on Yoimiya as it is competitive with the other options for personal damage and works in every situation. Shimenawa's Reminiscence (4): Offers more personal damage on Yoimiya but it sacrifices her Elemental Burst uptime which translates to lower overall team DPS due to not being able to fully benefit from her Ascension 4 passive. Crimson Witch of Flames (4): The go-to artifact set for Vaporize focused Pyro carries, excels over the other options especially on a reaction focused team comp. Lavawalker (4): Good option on a mono Pyro team comp where Yoimiya can have 100% uptime on the artifact passive. Regarding Mainstats: Elemental Mastery: A good option if Yoimiya is triggering Vaporise and/or Overload. Having Bennett in the team favours Elemental Mastery sands slightly more than ATK sands, however it is recommended to just use whichever has better substats. Regarding Talent Priorities: Elemental Skill scales very poorly which is why it is the least priority. If you do not care about her Elemental Burst damage output, you can prioritize Elemental Skill over Elemental Burst, but Normal Attack talent still has the most priority since it's the main source of Yoimiya's damage.

MAIN STATS

SANDS SANDS

ATK% / Elemental Mastery

GOBLET GOBLET

Pyro DMG

CIRCLET CIRCLET

Crit Rate / DMG

SUB STATS

1. Crit Rate / DMG

2. ATK%

3. Elemental Mastery

4. Energy Recharge

5. Flat ATK

TALENT PRIORITY

Normal Attack

Burst

Skill

WEAPONS

1

Thundering Pulse

Thundering Pulse

2

Polar Star

Polar Star

3

Aqua Simulacra

Aqua Simulacra

4

Skyward Harp

Skyward Harp

5

Amos' Bow

Amos' Bow

6

Rust

Rust

7

Hamayumi

Hamayumi

8

Prototype Crescent

Prototype Crescent

9

Slingshot

Slingshot

10

The Viridescent Hunt

The Viridescent Hunt

11

Blackcliff Warbow

Blackcliff Warbow

Community Character Builds by the Genshin Helper Team
Talents
Normal Attack: Firework Flare-Up

Normal Attack: Firework Flare-Up

Normal Attack
Performs up to 5 consecutive shots with a bow.

Charged Attack
Performs a more precise Aimed Shot with increased DMG.
While aiming, flames will accumulate on the arrowhead before being fired off as an attack. Has different effects based on how long the energy has been charged:
- Charge Level 1: Fires off a flaming arrow that deals Pyro DMG.
- Charge Level 2: Generates a maximum of 3 Kindling Arrows based on time spent charging, releasing them as part of this Aimed Shot. Kindling Arrows will home in on nearby opponents, dealing Pyro DMG on hit.

Plunging Attack
Fires off a shower of arrows in mid-air before falling and striking the ground, dealing AoE DMG upon impact.

Niwabi Fire-Dance

Niwabi Fire-Dance

Yoimiya waves a sparkler and causes a ring of saltpeter to surround her.

Niwabi Enshou
During this time, arrows fired by Yoimiya's Normal Attack will be Blazing Arrows, and their DMG will be increased and converted to Pyro DMG. During this time, Normal Attack: Firework Flare-Up will not generate Kindling Arrows at Charge Level 2.

This effect will deactivate when Yoimiya leaves the field.

"Niwabi" is a form of incense firework created by Yoimiya herself. Its ability to be lit without any prior training or preparation has made it a real hit. After many fire-related incidents, the Tenryou Commission ordered the use of "Niwabi" banned, but small, bright sparks can often still be seen springing up at night. If seen from above, they look almost like little twinkling stars.

Ryuukin Saxifrage

Ryuukin Saxifrage

Yoimiya leaps into the air along with her original creation, the "Ryuukin Saxifrage," and fires forth blazing rockets bursting with surprises that deal AoE Pyro DMG and mark one of the hit opponents with Aurous Blaze.

Aurous Blaze
All Normal/Charged/Plunging Attacks, Elemental Skills, and Elemental Bursts by any party member other than Yoimiya that hit an opponent marked by Aurous Blaze will trigger an explosion, dealing AoE Pyro DMG.
When an opponent affected by Aurous Blaze is defeated before its duration expires, the effect will pass on to another nearby opponent, who will inherit the remaining duration.

One Aurous Blaze explosion can be triggered every 2s. When Yoimiya is down, Aurous Blaze effects created through her skills will be deactivated.

Fireworks are man-made starlight, comets fired into the sky. Though they last for but an instant, the memory of their brilliance shall surely live on.

Passive Talents

Tricks of the Trouble-Maker

Tricks of the Trouble-Maker

During Niwabi Fire-Dance, shots from Yoimiya's Normal Attack will increase her Pyro DMG Bonus by 2% on hit. This effect lasts for 3s and can have a maximum of 10 stacks.

Summer Night's Dawn

Summer Night's Dawn

Using Ryuukin Saxifrage causes nearby party members (not including Yoimiya) to gain a 10% ATK increase for 15s. Additionally, a further ATK Bonus will be added on based on the number of "Tricks of the Trouble-Maker" stacks Yoimiya possesses when using Ryuukin Saxifrage. Each stack increases this ATK Bonus by 1%.

Blazing Match

Blazing Match

When Yoimiya crafts Decoration, Ornament, and Landscape-type Furnishings, she has a 100% chance to refund a portion of the materials used.

Constellations
Agate Ryuukin

Agate Ryuukin

The Aurous Blaze created by Ryuukin Saxifrage lasts for an extra 4s.
Additionally, when an opponent affected by Aurous Blaze is defeated within its duration, Yoimiya's ATK is increased by 20% for 20s.

A Procession of Bonfires

A Procession of Bonfires

When Yoimiya's Pyro DMG scores a CRIT Hit, Yoimiya will gain a 25% Pyro DMG Bonus for 6s.
This effect can be triggered even when Yoimiya is not the active character.

Trickster's Flare

Trickster's Flare

Increases the Level of Niwabi Fire-Dance by 3.
Maximum upgrade level is 15.

Pyrotechnic Professional

Pyrotechnic Professional

When Yoimiya's own Aurous Blaze triggers an explosion, Niwabi Fire-Dance's CD is decreased by 1.2s.

A Summer Festival's Eve

A Summer Festival's Eve

Increases the Level of Ryuukin Saxifrage by 3.
Maximum upgrade level is 15.

Naganohara Meteor Swarm

Naganohara Meteor Swarm

During Niwabi Fire-Dance, Yoimiya's Normal Attacks have a 50% chance of firing an extra Blazing Arrow that deals 60% of its original DMG. This DMG is considered Normal Attack DMG.

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