
Yoimiya

Bow
Owner of Naganohara Fireworks. Known as the "Queen of the Summer Festival," she excels in her craft of creating fireworks that symbolize people's hopes and dreams.
Talent Book

Transience
Boss

Ascension Materials




ASC | LVL | HP | ATK | DEF | CRIT Rate | CRIT DMG | Ascension Materials |
0 | 1 | 791 | 25 | 48 | 5% | 50% | |
20 | 2053 | 65 | 124 | 5% | 50% | ||
1 | 20 | 2731 | 87 | 165 | 5% | 50% | ![]() ![]() ![]() ![]() |
40 | 4086 | 130 | 247 | 5% | 50% | ||
2 | 40 | 4568 | 145 | 276 | 9.8% | 50% | ![]() ![]() ![]() ![]() ![]() |
50 | 5256 | 167 | 318 | 9.8% | 50% | ||
3 | 50 | 5899 | 187 | 357 | 14.6% | 50% | ![]() ![]() ![]() ![]() ![]() |
60 | 6593 | 209 | 399 | 14.6% | 50% | ||
4 | 60 | 7075 | 225 | 428 | 14.6% | 50% | ![]() ![]() ![]() ![]() ![]() |
70 | 7777 | 247 | 470 | 14.6% | 50% | ||
5 | 70 | 8259 | 262 | 500 | 19.4% | 50% | ![]() ![]() ![]() ![]() ![]() |
80 | 8968 | 285 | 542 | 19.4% | 50% | ||
6 | 80 | 9450 | 300 | 572 | 24.2% | 50% | ![]() ![]() ![]() ![]() ![]() |
90 | 10164 | 323 | 615 | 24.2% | 50% |
DPS Build 👍
Regarding Weapon Choices: Aqua Simulacra: This weapon requires Yoimiya to be very close to enemies (~8m). As such, this weapon is recommended only with a good shielder. Rust: At higher refinements, this weapon can outperform a low refined Amos' Bow and Skyward Harp. Hamayumi: If you're using Shimenawa's Reminiscence (4), this weapon doesn't synergize well with that artifact set due to its passive. Prototype Crescent: Note that you want to proc the weapon passive by doing a quick charged shot on the enemy's weakspot for this weapon to be good. Slingshot: With a large amount of external ATK buffs, this weapon is competitive to R1 Rust. Note that you have to be in range for Slingshot's passive and have good uptime on the ATK buffs. Regarding Artifacts: Crimson Witch of Flames (2) +18% ATK set (2): The best generalist set on Yoimiya as it is competitive with the other options for personal damage and works in every situation. Shimenawa's Reminiscence (4): Offers more personal damage on Yoimiya but it sacrifices her Elemental Burst uptime which translates to lower overall team DPS due to not being able to fully benefit from her Ascension 4 passive. Crimson Witch of Flames (4): The go-to artifact set for Vaporize focused Pyro carries, excels over the other options especially on a reaction focused team comp. Lavawalker (4): Good option on a mono Pyro team comp where Yoimiya can have 100% uptime on the artifact passive. Regarding Mainstats: Elemental Mastery: A good option if Yoimiya is triggering Vaporise and/or Overload. Having Bennett in the team favours Elemental Mastery sands slightly more than ATK sands, however it is recommended to just use whichever has better substats. Regarding Talent Priorities: Elemental Skill scales very poorly which is why it is the least priority. If you do not care about her Elemental Burst damage output, you can prioritize Elemental Skill over Elemental Burst, but Normal Attack talent still has the most priority since it's the main source of Yoimiya's damage.
MAIN STATS

ATK% / Elemental Mastery

Pyro DMG

Crit Rate / DMG
SUB STATS
1. Crit Rate / DMG
2. ATK%
3. Elemental Mastery
4. Energy Recharge
5. Flat ATK
TALENT PRIORITY
Normal Attack
Burst
Skill
WEAPONS
Rule by Thunder
Increases ATK by 20%/25%/30%/35%/40% and grants the might of the Thunder Emblem. At stack levels 1/2/3, the Thunder Emblem increases Normal Attack DMG by (12/24/40%)/(15/30/50%)/(18/36/60%)/(21/42/70%)/(24/48/80%). The character will obtain 1 stack of Thunder Emblem in each of the following scenarios: Normal Attack deals DMG (stack lasts 5s), casting Elemental Skill (stack lasts 10s); Energy is less than 100% (stack disappears when Energy is full). Each stack's duration is calculated independently.
ATK
608
CRIT DMG
66.2%
1

Thundering Pulse
Daylight's Augury
Elemental Skill and Elemental Burst DMG increased by 12%/15%/18%/21%/24%. After a Normal Attack, Charged Attack, Elemental Skill or Elemental Burst hits an opponent, 1 stack of Ashen Nightstar will be gained for 12s. When 1/2/3/4 stacks of Ashen Nightstar are present, ATK is increased by (10/20/30/48%)/(12.5/25/37.5/60%)/(15/30/45/72%)/(17.5/35/52.5/84%)/(20/40/60/96%). The stack of Ashen Nightstar created by the Normal Attack, Charged Attack, Elemental Skill or Elemental Burst will be counted independently of the others.
ATK
608
CRIT Rate
33.1%
2

Polar Star
The Cleansing Form
HP is increased by 16%/20%/24%/28%/32%. When there are opponents nearby, the DMG dealt by the wielder of this weapon is increased by 20%/25%/30%/35%/40%. This will take effect whether the character is on-field or not.
ATK
542
CRIT DMG
88.2%
3

Aqua Simulacra
Echoing Ballad
Increases CRIT DMG by 20%/25%/30%/35%/40%. Hits have a 60%/70%/80%/90%/100% chance to inflict a small AoE attack, dealing 125% Physical ATK DMG. Can only occur once every 4/3.5/3/2.5/2s.
ATK
674
CRIT Rate
22.1%
4

Skyward Harp
Strong-Willed
Increases Normal and Charged Attack DMG by 12%/15%/18%/21%/24%. After a Normal or Charged Attack is fired, DMG dealt increases by a further 8%/10%/12%/14%/16% every 0.1s the arrow is in the air for up to 5 times.
ATK
608
ATK
49.6%
5

Amos' Bow
Rapid Firing
Increases Normal Attack DMG by 40%/50%/60%/70%/80% but decreases Charged Attack DMG by 10%.
ATK
510
ATK
41.3%
6

Rust
Full Draw
Increases Normal Attack DMG by 16%/20%/24%/28%/32% and Charged Attack DMG by 12%/15%/18%/21%/24%. When the equipping character's Energy reaches 100%, this effect is increased by 100%.
ATK
454
ATK
55.1%
7

Hamayumi
Unreturning
Charged Attack hits on weak points increase Movement SPD by 10% and ATK by 36%/45%/54%/63%/72% for 10s.
ATK
510
ATK
41.3%
8

Prototype Crescent
Slingshot
If a Normal or Charged Attack hits a target within 0.3s of being fired, increases DMG by 36%/42%/48%/54%/60%. Otherwise, decreases DMG by 10%.
ATK
354
CRIT Rate
31.2%
9

Slingshot
Verdant Wind
Upon hit, Normal and Charged Attacks have a 50% chance to generate a Cyclone, which will continuously attract surrounding opponents, dealing 40%/50%/60%/70%/80% of ATK as DMG to these opponents every 0.5s for 4s. This effect can only occur once every 14/13/12/11/10s.
ATK
510
CRIT Rate
27.6%
10

The Viridescent Hunt
Press the Advantage
After defeating an enemy, ATK is increased by 12%/15%/18%/21%/24% for 30s. This effect has a maximum of 3 stacks, and the duration of each stack is independent of the others.
ATK
565
CRIT DMG
36.8%
11

Blackcliff Warbow

Normal Attack: Firework Flare-Up
Normal Attack
Performs up to 5 consecutive shots with a bow.
Charged Attack
Performs a more precise Aimed Shot with increased DMG.
While aiming, flames will accumulate on the arrowhead before being fired off as an attack. Has different effects based on how long the energy has been charged:
- Charge Level 1: Fires off a flaming arrow that deals Pyro DMG.
- Charge Level 2: Generates a maximum of 3 Kindling Arrows based on time spent charging, releasing them as part of this Aimed Shot. Kindling Arrows will home in on nearby opponents, dealing Pyro DMG on hit.
Plunging Attack
Fires off a shower of arrows in mid-air before falling and striking the ground, dealing AoE DMG upon impact.

Niwabi Fire-Dance
Yoimiya waves a sparkler and causes a ring of saltpeter to surround her.
Niwabi Enshou
During this time, arrows fired by Yoimiya's Normal Attack will be Blazing Arrows, and their DMG will be increased and converted to Pyro DMG. During this time, Normal Attack: Firework Flare-Up will not generate Kindling Arrows at Charge Level 2.
This effect will deactivate when Yoimiya leaves the field.
"Niwabi" is a form of incense firework created by Yoimiya herself. Its ability to be lit without any prior training or preparation has made it a real hit. After many fire-related incidents, the Tenryou Commission ordered the use of "Niwabi" banned, but small, bright sparks can often still be seen springing up at night. If seen from above, they look almost like little twinkling stars.

Ryuukin Saxifrage
Yoimiya leaps into the air along with her original creation, the "Ryuukin Saxifrage," and fires forth blazing rockets bursting with surprises that deal AoE Pyro DMG and mark one of the hit opponents with Aurous Blaze.
Aurous Blaze
All Normal/Charged/Plunging Attacks, Elemental Skills, and Elemental Bursts by any party member other than Yoimiya that hit an opponent marked by Aurous Blaze will trigger an explosion, dealing AoE Pyro DMG.
When an opponent affected by Aurous Blaze is defeated before its duration expires, the effect will pass on to another nearby opponent, who will inherit the remaining duration.
One Aurous Blaze explosion can be triggered every 2s. When Yoimiya is down, Aurous Blaze effects created through her skills will be deactivated.
Fireworks are man-made starlight, comets fired into the sky. Though they last for but an instant, the memory of their brilliance shall surely live on.
Passive Talents

Tricks of the Trouble-Maker
During Niwabi Fire-Dance, shots from Yoimiya's Normal Attack will increase her Pyro DMG Bonus by 2% on hit. This effect lasts for 3s and can have a maximum of 10 stacks.

Summer Night's Dawn
Using Ryuukin Saxifrage causes nearby party members (not including Yoimiya) to gain a 10% ATK increase for 15s. Additionally, a further ATK Bonus will be added on based on the number of "Tricks of the Trouble-Maker" stacks Yoimiya possesses when using Ryuukin Saxifrage. Each stack increases this ATK Bonus by 1%.

Blazing Match
When Yoimiya crafts Decoration, Ornament, and Landscape-type Furnishings, she has a 100% chance to refund a portion of the materials used.

Agate Ryuukin
The Aurous Blaze created by Ryuukin Saxifrage lasts for an extra 4s.
Additionally, when an opponent affected by Aurous Blaze is defeated within its duration, Yoimiya's ATK is increased by 20% for 20s.

A Procession of Bonfires
When Yoimiya's Pyro DMG scores a CRIT Hit, Yoimiya will gain a 25% Pyro DMG Bonus for 6s.
This effect can be triggered even when Yoimiya is not the active character.

Trickster's Flare
Increases the Level of Niwabi Fire-Dance by 3.
Maximum upgrade level is 15.

Pyrotechnic Professional
When Yoimiya's own Aurous Blaze triggers an explosion, Niwabi Fire-Dance's CD is decreased by 1.2s.

A Summer Festival's Eve
Increases the Level of Ryuukin Saxifrage by 3.
Maximum upgrade level is 15.

Naganohara Meteor Swarm
During Niwabi Fire-Dance, Yoimiya's Normal Attacks have a 50% chance of firing an extra Blazing Arrow that deals 60% of its original DMG. This DMG is considered Normal Attack DMG.