A young researcher well-versed in botany who currently serves as a Forest Watcher in Avidya Forest. He is a straight shooter with a warm heart — and a dab hand at guiding even the dullest of pupils.
|ASC||LVL||HP||ATK||DEF||CRIT Rate||CRIT DMG||Dendro DMG Bonus||Ascension Materials|
|1||20||2915||72||169||5%||50%||0%||1 3 3 20,000|
|2||40||4877||120||283||5%||50%||7.2%||3 2 10 15 40,000|
|3||50||6297||155||366||5%||50%||14.4%||6 4 20 12 60,000|
|4||60||7553||186||439||5%||50%||14.4%||3 8 30 18 80,000|
|5||70||8816||218||512||5%||50%||21.6%||6 12 45 12 100,000|
|6||80||10087||249||586||5%||50%||28.8%||6 20 60 24 120,000|
QUICK SWAP DPS Build 👍
Tighnari's standard build revolves around him doing his Elemental Skill, Three Clusterbloom Arrows, an Elemental Burst, and promptly swapping out to another character. Regarding Weapon Choices: Elegy for the End: If Tighnari does not need the Energy Recharge that Elegy provides, this weapon will perform worse than Amos' Bow for his personal damage. Amos Bow: This option ranks lower due to Tighnari not needing as much ATK%, as well as not stacking the passive well Slingshot: Significantly worse when fighting from a long range. Prototype Crescent: At [R5], this weapon is better than Slingshot. Notably, this weapon is heavily reliant on enemies having weakspots. Stringless: At [R5], this weapon is equal to Slingshot. Regarding Artifact Sets: Deepwood Memories (4): This is by far Tighnari's best set if no one else on the team is using it
One recommended rotation is E 3CA Q or an alternative variation while on field, as it is impractical to do charged shots that are not boosted by his E
ATK% / Elemental Mastery
Crit Rate / DMG
1. Crit Rate/DMG
2. Elemental Mastery
4. Energy Recharge
At the End of the Beast-Paths
Gain 12%/15%/18%/21%/24% All Elemental DMG Bonus. Obtain the Tireless Hunt effect after hitting an opponent with a Charged Attack. This effect increases Charged Attack DMG by 160%/200%/240%/280%/320% of Elemental Mastery. This effect will be removed after 12 Charged Attacks or 10s. Only 1 instance of Tireless Hunt can be gained every 12s.
The Parting Refrain
A part of the "Millennial Movement" that wanders amidst the winds. Increases Elemental Mastery by 60/75/90/105/120. When the Elemental Skills or Elemental Bursts of the character wielding this weapon hit opponents, that character gains a Sigil of Remembrance. This effect can be triggered once every 0.2s and can be triggered even if said character is not on the field. When you possess 4 Sigils of Remembrance, all of them will be consumed and all nearby party members will obtain the "Millennial Movement: Farewell Song" effect for 12s. "Millennial Movement: Farewell Song" increases Elemental Mastery by 100/125/150/175/200 and increases ATK by 20%/25%/30%/35%/40%. Once this effect is triggered, you will not gain Sigils of Remembrance for 20s. Of the many effects of the "Millennial Movement," buffs of the same type will not stack.
Elegy for the End
The Cleansing Form
HP is increased by 16%/20%/24%/28%/32%. When there are opponents nearby, the DMG dealt by the wielder of this weapon is increased by 20%/25%/30%/35%/40%. This will take effect whether the character is on-field or not.
Elemental Skill and Elemental Burst DMG increased by 12%/15%/18%/21%/24%. After a Normal Attack, Charged Attack, Elemental Skill or Elemental Burst hits an opponent, 1 stack of Ashen Nightstar will be gained for 12s. When 1/2/3/4 stacks of Ashen Nightstar are present, ATK is increased by (10/20/30/48%)/(12.5/25/37.5/60%)/(15/30/45/72%)/(17.5/35/52.5/84%)/(20/40/60/96%). The stack of Ashen Nightstar created by the Normal Attack, Charged Attack, Elemental Skill or Elemental Burst will be counted independently of the others.
Increases CRIT DMG by 20%/25%/30%/35%/40%. Hits have a 60%/70%/80%/90%/100% chance to inflict a small AoE attack, dealing 125% Physical ATK DMG. Can only occur once every 4/3.5/3/2.5/2s.
Rule by Thunder
Increases ATK by 20%/25%/30%/35%/40% and grants the might of the Thunder Emblem. At stack levels 1/2/3, the Thunder Emblem increases Normal Attack DMG by (12/24/40%)/(15/30/50%)/(18/36/60%)/(21/42/70%)/(24/48/80%). The character will obtain 1 stack of Thunder Emblem in each of the following scenarios: Normal Attack deals DMG (stack lasts 5s), casting Elemental Skill (stack lasts 10s); Energy is less than 100% (stack disappears when Energy is full). Each stack's duration is calculated independently.
Increases Normal and Charged Attack DMG by 12%/15%/18%/21%/24%. After a Normal or Charged Attack is fired, DMG dealt increases by a further 8%/10%/12%/14%/16% every 0.1s the arrow is in the air for up to 5 times.
If a Normal or Charged Attack hits a target within 0.3s of being fired, increases DMG by 36%/42%/48%/54%/60%. Otherwise, decreases DMG by 10%.
Upon hit, Normal and Charged Attacks have a 50% chance to generate a Cyclone, which will continuously attract surrounding opponents, dealing 40%/50%/60%/70%/80% of ATK as DMG to these opponents every 0.5s for 4s. This effect can only occur once every 14/13/12/11/10s.
The Viridescent Hunt
After using an Elemental Skill, receive a boon from the ancient wish of the Windblume, increasing ATK by 16%/20%/24%/28%/32% for 6s.
Windblume Ode R5
Charged Attack hits on weak points increase Movement SPD by 10% and ATK by 36%/45%/54%/63%/72% for 10s.
Increases Elemental Skill and Elemental Burst DMG by 24%/30%/36%/42%/48%.
2 Set Bonus
Increases Elemental Mastery by 80.
4 Set Bonus
Within 8s of triggering an Elemental Reaction, the character equipping this will obtain buffs based on the Elemental Type of the other party members. ATK is increased by 14% for each party member whose Elemental Type is the same as the equipping character, and Elemental Mastery is increased by 50 for every party member with a different Elemental Type. Each of the aforementioned buffs will count up to 3 characters. This effect can be triggered once every 8s. The character who equips this can still trigger its effects when not on the field.
2 Set Bonus
Dendro DMG Bonus +15%.
4 Set Bonus
After Elemental Skills or Bursts hit opponents, the targets' Dendro RES will be decreased by 30% for 8s. This effect can be triggered even if the equipping character is not on the field.
Normal Attack: Khanda Barrier-Buster
Perform up to 4 consecutive shots with a bow.
Perform a more precise Aimed Shot with increased DMG.
While aiming, the power of Dendro will accumulate on the arrowhead before the arrow is fired. Has different effects based on how long the energy has been charged:
- Charge Level 1: Fires off an arrow carrying the power of flora that deals Dendro DMG.
- Charge Level 2: Fires off a Wreath Arrow that deals Dendro DMG. Upon hit, the Wreath Arrow will create 4 Clusterbloom Arrows that will track nearby opponents automatically and deal Dendro DMG.
Fires off a shower of arrows in mid-air before falling and striking the ground, dealing AoE DMG upon impact.
Tighnari throws a Vijnana Stormheart ahead that deals AoE Dendro DMG, creating a Vijnana-Khanda Field that creates mysterious illusions that taunt opponents and draw their fire.
Additionally, Tighnari gains the Vijnana Suffusion effect, which will decrease the Wreath Arrow's charging time by 2.4s. This effect will dissipate once the skill duration ends or after Tighnari has fired 3 Wreath Arrows.
"If seeds wither apart from the soil, they will remain a single seed. But if returned to the soil, they shall multiply ten-million fold."
Fashioner's Tanglevine Shaft
Combines the power of all seeds to fire 6 Tanglevine Shafts that can track opponents and deal Dendro DMG.
After they hit, the Tanglevine Shafts will create a secondary wave of Tanglevine Shafts that can also track opponents and deal Dendro DMG on hit.
"Do not seek to escape so easily. The vines grow and regrow ever on. Things might get dicey if you don't clear every last one of them out."
After Tighnari fires a Wreath Arrow, his Elemental Mastery is increased by 50 for 4s.
For every point of Elemental Mastery Tighnari possesses, his Charged Attack and Fashioner's Tanglevine Shaft DMG are increased by 0.06%.
The maximum DMG Bonus obtainable this way is 60%.
Displays the location of nearby resources unique to Sumeru on the mini-map.
Beginnings Determined at the Roots
Tighnari's Charged Attack CRIT Rate is increased by 15%.
Origins Known From the Stem
When there are opponents within the Vijnana-Khanda Field created by Vijnana-Phala Mine, Tighnari gains 20% Dendro DMG Bonus.
The effect will last up to 6s if the field's duration ends or if it no longer has opponents within it.
Fortunes Read Amongst the Branches
Increases the Level of Fashioner's Tanglevine Shaft by 3.
Maximum upgrade level is 15.
Withering Glimpsed in the Leaves
When Fashioner's Tanglevine Shaft is unleashed, all nearby party members gain 60 Elemental Mastery for 8s. If the Fashioner's Tanglevine Shaft triggers a Burning, Bloom, Quicken, or Spread reaction, their Elemental Mastery will be further increased by 60. This latter case will also refresh the buff state's duration.
Comprehension Amidst the Flowers
Increases the Level of Vijnana-Phala Mine by 3.
Maximum upgrade level is 15.
Karma Adjudged From the Leaden Fruit
Wreath Arrow's charging time is decreased by 0.9s, and will produce 1 additional Clusterbloom Arrow upon hit. This arrow deals 150% of Tighnari's ATK as DMG.