A wayfaring figure whose identity is a mystery. He dresses like a mountain ascetic, but he certainly does not act the part.
|ASC||LVL||HP||ATK||DEF||CRIT Rate||CRIT DMG||Ascension Materials|
|1||20||2731||88||163||5%||50%||1 3 3 20,000|
|2||40||4568||147||273||9.8%||50%||3 2 10 15 40,000|
|3||50||5899||190||352||14.6%||50%||6 4 20 12 60,000|
|4||60||7075||228||423||14.6%||50%||3 8 30 18 80,000|
|5||70||8259||266||493||19.4%||50%||6 12 45 12 100,000|
|6||80||9450||305||564||24.2%||50%||6 20 60 24 120,000|
DPS (WITHOUT BENNETT) Build 👍
Wanderer focuses on doing damage by activating his elemental skill and performing boosted normal attacks. It should be noted that in this state, he does not have knockback resistance so a shielder or other form of knockback immunity is recommended. It is not worth building ER to burst every rotation unless Wanderer is C2. Instead, bursting every other rotation is preferred. Regarding Weapon Choices: Memory of Dust: This weapon can pull farther ahead than other options if Wanderer is shielded. If shielded, it maintains its ranking without Bennett, and performs better than The Widsith with Bennett. Dodoco Tales [R5]: This weapon uses a different rotation of E N1 CAx6 N1 CAx6 to maximize its passive. The Widsith: Because Wanderer doesn't focus on Swirl damage, this weapon can be inconsistent if you get the EM buff. Regarding Artifact Sets: Shimenawa's Reminiscence (4): If Wanderer is C2 or higher it is not reccomended to run this set. Echoes of an Offering (4): If your ping is above 100, it is not recommended to run this set specifically Blizzard Strayer (4): This set synergizes well with the 20% Crit Rate that Wanderer gets from swirling Cryo. It is only recommended if you have close to 100% uptime on Freeze, which requires very specific teams. Despite this, with 100% Freeze uptime, this set is still worse than Desert Pavilion Chronicle (4). Lavawalker (4): In teams with consistent Pyro application, this set is about equal to Echoes of an Offering (4). Viridescent Venerer (4): In teams where the majority of the damage share is not linked to Wanderer, and there is no other viable holder of the set, he may use Viridescent Venerer (4). IF WANDERER IS C2, PRIORITIZE BURST OVER SKILL
Desert Pavilion and Signature Weapon Rotation: (Q) E CA (N3 repeat) Signature Weapon Rotation (non Desert Pavillion): (Q) E (N3 repeat) Desert Pavillion Rotation: (Q) E CA (N2C repeat) Other Artifact Sets Rotation: (Q) E (N2C repeat) Shimenawa's Reminiscence Rotation: E (N2C repeat) (Q) Swirl Driver Rotation: E (N3C repeat)
Crit Rate / DMG
1. Crit Rate / DMG
3. Flat ATK
4. Elemental Mastery
5. Energy Recharge
Bygone Azure Teardrop
Normal Attack SPD is increased by 10%/12.5%/15%/17.5%/20%. After the wielder unleashes an Elemental Skill, Normal Attack DMG will increase by 4.8%/6%/7.2%/8.4%/9.6% every second for 14s. After hitting an opponent with a Normal Attack during this duration, Normal Attack DMG will be increased by 9.6%/12%/14.4%/16.8%/19.2%. This increase can be triggered once every 0.3s. The maximum Normal Attack DMG increase per single duration of the overall effect is 48%/60%/72%/84%/96%. The effect will be removed when the wielder leaves the field, and using the Elemental Skill again will reset all DMG buffs.
Increases Shield Strength by 20%/25%/30%/35%/40%. Scoring hits on opponents increases ATK by 4%/5%/6%/7%/8% for 8s. Max 5 stacks. Can only occur once every 0.3s. While protected by a shield, this ATK increase effect is increased by 100%.
Memory of Dust
Increases Elemental DMG Bonus by 12%/15%/18%/21%/24%. Normal Attack hits have a 50% chance to earn the favor of the clouds, which actively seek out nearby opponents to attack for 15s, dealing 160%/200%/240%/280%/320% ATK DMG. Can only occur once every 30s.
Increases Movement SPD by 10%. When in battle, gain an 8%/10%/12%/14%/16% Elemental DMG Bonus every 4s. Max 4 stacks. Lasts until the character falls or leaves combat.
Lost Prayer to the Sacred Winds
Normal Attack hits on opponents increase Charged Attack DMG by 16%/20%/24%/28%/32% for 6s. Charged Attack hits on opponents increase ATK by 8%/10%/12%/14%/16% for 6s.
Dodoco Tales R5
Kagura Dance of the Sacred Sakura
Gains the Kagura Dance effect when using an Elemental Skill, causing the Elemental Skill DMG of the character wielding this weapon to increase by 12%/15%/18%/21%/24% for 16s. Max 3 stacks. This character will gain 12%/15%/18%/21%/24% All Elemental DMG Bonus when they possess 3 stacks.
When the character takes the field, they will gain a random theme song for 10s. This can only occur once every 30s. Recitative: ATK is increased by 60%/75%/90%/105%/120%. Aria: Increases all Elemental DMG by 48%/60%/72%/84%/96%. Interlude: Elemental Mastery is increased by 240/300/360/420/480.
Normal Attack hits increase Elemental Skill and Elemental Burst DMG by 20%/25%/30%/35%/40% for 6s. Likewise, Elemental Skill or Elemental Burst hits increase Normal Attack DMG by 20%/25%/30%/35%/40% for 6s.
Press the Advantage
After defeating an enemy, ATK is increased by 12%/15%/18%/21%/24% for 30s. This effect has a maximum of 3 stacks, and the duration of each stack is independent of the others.
Normal and Charged Attacks have a 50% chance to fire a Bolt of Perception, dealing 240%/270%/300%/330%/360% ATK as DMG. This bolt can bounce between opponents a maximum of 4 times. This effect can occur once every 12/11/10/9/8s.
Eye of Perception
Triggering an Elemental reaction grants a 8%/10%/12%/14%/16% Elemental DMG Bonus for 10s. Max 2 stacks.
2 Set Bonus
4 Set Bonus
When Normal Attacks hit opponents, there is a 36% chance that it will trigger Valley Rite, which will increase Normal Attack DMG by 70% of ATK. This effect will be dispelled 0.05s after a Normal Attack deals DMG. If a Normal Attack fails to trigger Valley Rite, the odds of it triggering the next time will increase by 20%. This trigger can occur once every 0.2s.
Normal Attack: Yuuban Meigen
Performs up to 3 attacks using wind blades, dealing Anemo DMG.
Consumes a certain amount of Stamina, gathers a build up of high wind pressure, and deals AoE Anemo DMG after a short casting time.
Calling upon the power of Anemo, the Wanderer plunges towards the ground from mid-air, damaging all opponents in his path. Deals AoE Anemo DMG upon impact with the ground.
Hanega: Song of the Wind
Concentrates the power of the winds to break free from the shackles of the earth, dealing AoE Anemo DMG before leaping into the air and entering the Windfavored state.
The Wanderer cannot perform Plunging Attacks in this state. When he uses Normal and Charged Attacks, they will be converted into Kuugo: Fushoudan and Kuugo: Toufukai respectively; the DMG they deal and their AoE will be increased, and their DMG will be considered Normal and Charged Attack DMG respectively. Kuugo: Toufukai will not consume Stamina.
The Wanderer will hover persistently during this time. While this state is active, the Wanderer's movements gain the following properties:
- Persistently consumes Kuugoryoku Points to maintain this hovering state.
- When sprinting, additional Kuugoryoku Points will be consumed for the Wanderer to accelerate mid-air. Holding sprint will cause persistent Kuugoryoku Point consumption to maintain speed. This effect will replace his default sprint.
- Jumping expends extra Kuugoryoku Points to increase hovering height. Holding jump will cause persistent Kuugoryoku Point consumption to keep increasing hovering height.
Running out of Kuugoryoku Points will end the Windfavored state.
A second cast during the duration of Windfavored will also end it.
"The world dances in a weightless whirl, presenting a secret that can only be found in the flowers."
Kyougen: Five Ceremonial Plays
Compresses the atmosphere into a singular vacuum that grinds all troubles away, dealing multiple instances of AoE Anemo DMG.
If the character is in the Windfavored state due to the skill "Hanega: Song of the Wind," Windfavored state will end after casting.
"Bright be the narrowed gaze of the sky, casting its sight on dreams both past and present, like radiance washing over dust on the winds."
If Hanega: Song of the Wind comes into contact with Hydro/Pyro/Cryo/Electro when it is unleashed, this instance of the Windfavored state will obtain buffs according to the contacted element(s):
- Hydro: Kuugoryoku Point cap increases by 20.
- Pyro: ATK increases by 30%.
- Cryo: CRIT Rate increases by 20%.
- Electro: When Normal and Charged Attacks hit an opponent, 0.8 Energy will be restored. Energy can be restored this way once every 0.2s.
You can have up to 2 different kinds of these buffs simultaneously.
Gales of Reverie
When the Wanderer hits opponents with Kuugo: Fushoudan or Kuugo: Toufukai in his Windfavored state, he has a 16% chance to obtain the Descent effect: The next time the Wanderer accelerates in mid-air while in this instance of the Windfavored state, this effect will be removed, this acceleration instance will not consume any Kuugoryoku Points, and he will fire off 4 wind arrows that deal 35% of his ATK as Anemo DMG each.
For each Kuugo: Fushoudan and Kuugo: Toufukai that does not produce this effect, the next attack of those types will have a 12% increased chance of producing it. The calculation of the effect production is done once every 0.1s.
Strum the Swirling Winds
Mora expended when ascending Bows and Catalysts is decreased by 50%.
Shoban: Ostentatious Plumage
When in the Windfavored state, the Attack SPD of the Wanderer's Kuugo: Fushoudan and Kuugo: Toufukai is increased by 10%.
Additionally, the wind arrows fired by the Passive Talent "Gales of Reverie" will deal an additional 25% of his ATK as DMG. You must unlock the Passive Talent "Gales of Reverie" first.
Niban: Isle Amidst White Waves
When in the Windfavored state, Kyougen: Five Ceremonial Plays will see its DMG increased by 4% per point of difference between the max amount of Kuugoryoku Points contrasted with Kuugoryoku's present capacity when using this skill.
Through this method, you can increase Kyougen: Five Ceremonial Plays's DMG by a maximum of 200%.
Sanban: Moonflower Kusemai
Increases the Level of Kyougen: Five Ceremonial Plays by 3.
Maximum upgrade level is 15.
Yonban: Set Adrift into Spring
When casting Hanega: Song of the Wind, should the Passive Talent "Jade-Claimed Flower" be triggered, the character will gain buffs in correspondence to the contacted Elemental Type(s), and also obtain a random untriggered buff. A maximum of 3 such corresponding elemental buffs can exist simultaneously.
You must unlock the Passive Talent "Jade-Claimed Flower" first.
Matsuban: Ancient Illuminator From Abroad
Increases the Level of Hanega: Song of the Wind by 3.
Maximum upgrade level is 15.
Shugen: The Curtains' Melancholic Sway
When the Wanderer actively hits an opponent with Kuugo: Fushoudan while in the Windfavored state, the following effects will occur:
- Deals an additional instance of Kuugo: Fushoudan at the position hit, dealing 40% of the attack's original DMG. This DMG will be considered Normal Attack DMG.
- When the Wanderer falls below 40 Kuugoryoku Points, restores 4 Points to him. Kuugoryoku Points can be restored in this manner once every 0.2s. This restoration can occur up to 5 times within one Windfavored duration.