
Nahida

Catalyst
A caged bird secluded within the confines of the Sanctuary of Surasthana who can only see the world in her dreams.
Talent Book

Ingenuity
Boss

Ascension Materials




ASC | LVL | HP | ATK | DEF | CRIT Rate | CRIT DMG | Elemental Mastery | Ascension Materials |
0 | 1 | 807 | 23 | 49 | 5% | 50% | 0 | |
20 | 2092 | 60 | 127 | 5% | 50% | 0 | ||
1 | 20 | 2784 | 80 | 169 | 5% | 50% | 0 | ![]() ![]() ![]() ![]() |
40 | 4165 | 120 | 253 | 5% | 50% | 0 | ||
2 | 40 | 4656 | 134 | 283 | 5% | 50% | 28.8 | ![]() ![]() ![]() ![]() ![]() |
50 | 5357 | 155 | 326 | 5% | 50% | 28.8 | ||
3 | 50 | 6012 | 174 | 366 | 5% | 50% | 57.6 | ![]() ![]() ![]() ![]() ![]() |
60 | 6721 | 194 | 409 | 5% | 50% | 57.6 | ||
4 | 60 | 7212 | 208 | 439 | 5% | 50% | 57.6 | ![]() ![]() ![]() ![]() ![]() |
70 | 7926 | 229 | 482 | 5% | 50% | 57.6 | ||
5 | 70 | 8418 | 243 | 512 | 5% | 50% | 86.4 | ![]() ![]() ![]() ![]() ![]() |
80 | 9140 | 264 | 556 | 5% | 50% | 86.4 | ||
6 | 80 | 9632 | 278 | 586 | 5% | 50% | 115.2 | ![]() ![]() ![]() ![]() ![]() |
90 | 10360 | 299 | 630 | 5% | 50% | 115.2 |
OFF-FIELD DPS Build 👍
[WIP] Regarding Weapon Choices: Mappa Mare: This weapon will perform better if you cannot maintain high uptime on Magic Guide's passive. Favonius Codex, Hakushin Ring and Thrilling Tales of Dragon Slayers: These weapons are not as strong as other options for Nahida's personal damage, but the support value they provide can be better for overall team damage. Regarding Artifact Sets: Deepwood Memories (4): This is her best set if no one else is wearing this set.
MAIN STATS

Elemental Mastery

Dendro DMG / Elemental Mastery

Crit Rate / DMG / Elemental Mastery
SUB STATS
1. ER (Until Requirement)
2. Crit Rate / Crit DMG
3. Elemental Mastery
4. ATK%
TALENT PRIORITY
Skill
Burst
WEAPONS
A Thousand Nights' Dawnsong
Party members other than the equipping character will provide the equipping character with buffs based on whether their Elemental Type is the same as the latter or not. If their Elemental Types are the same, increase Elemental Mastery by 32/40/48/56/64. If not, increase the equipping character's DMG Bonus from their Elemental Type by 10%/14%/18%/22%/26%. Each of the aforementioned effects can have up to 3 stacks. Additionally, all nearby party members other than the equipping character will have their Elemental Mastery increased by 40/42/44/46/48. Multiple such effects from multiple such weapons can stack.
ATK
542
Elemental Mastery
265
1

A Thousand Floating Dreams
Kagura Dance of the Sacred Sakura
Gains the Kagura Dance effect when using an Elemental Skill, causing the Elemental Skill DMG of the character wielding this weapon to increase by 12%/15%/18%/21%/24% for 16s. Max 3 stacks. This character will gain 12%/15%/18%/21%/24% All Elemental DMG Bonus when they possess 3 stacks.
ATK
608
CRIT DMG
66.2%
2

Kagura's Verity
Composed
After damaging an opponent with an Elemental Skill, the skill has a 40%/50%/60%/70%/80% chance to end its own CD. Can only occur once every 30/26/22s/19/16ss.
ATK
454
Elemental Mastery
221
3

Sacrificial Fragments
Wildling Nightstar
The following effect will trigger every 10s: The equipping character will gain 24%/30%/36%/42%/48% of their Elemental Mastery as bonus ATK for 12s, with nearby party members gaining 30% of this buff for the same duration. Multiple instances of this weapon can allow this buff to stack. This effect will still trigger even if the character is not on the field.
ATK
510
Elemental Mastery
165
4

Wandering Evenstar
Debut
When the character takes the field, they will gain a random theme song for 10s. This can only occur once every 30s. Recitative: ATK is increased by 60%/75%/90%/105%/120%. Aria: Increases all Elemental DMG by 48%/60%/72%/84%/96%. Interlude: Elemental Mastery is increased by 240/300/360/420/480.
ATK
510
CRIT DMG
55.1%
5

The Widsith
Bane of Storm and Tide
Increases DMG against opponents affected by Hydro or Electro by 12%/15%/18%/21%/24%.
ATK
354
Elemental Mastery
187
6

Magic Guide
Infusion Scroll
Triggering an Elemental reaction grants a 8%/10%/12%/14%/16% Elemental DMG Bonus for 10s. Max 2 stacks.
ATK
565
Elemental Mastery
110
7

Mappa Mare
Windfall
CRIT Hits have a 60%/70%/80%/90%/100% chance to generate a small amount of Elemental Particles, which will regenerate 6 Energy for the character. Can only occur once every 12/10.5/9/7.5/6s.
ATK
510
Energy Recharge
45.9%
8

Favonius Codex
Sakura Saiguu
After the character equipped with this weapon triggers an Electro elemental reaction, nearby party members of an Elemental Type involved in the elemental reaction receive a 10%/12.5%/15%/17.5%/20% Elemental DMG Bonus for their element, lasting 6s. Elemental Bonuses gained in this way cannot be stacked.
ATK
565
Energy Recharge
30.6%
9

Hakushin Ring
Heritage
When switching characters, the new character taking the field has their ATK increased by 24%/30%/36%/42%/48% for 10s. This effect can only occur once every 20s.
ATK
401
HP
35.2%
10

Thrilling Tales of Dragon Slayers
ARTIFACTS

Normal Attack: Akara
Normal Attack
Performs up to 4 attacks that deal Dendro DMG to opponents in front of her.
Charged Attack
Consumes a certain amount of Stamina to deal AoE Dendro DMG to opponents in front of her after a short casting time.
Plunging Attack
Calling upon the might of Dendro, Nahida plunges towards the ground from mid-air, damaging all opponents in her path. Deals AoE Dendro DMG upon impact with the ground.

All Schemes to Know
Sends forth karmic bonds of wood and tree from her side, dealing AoE Dendro DMG and marking up to 8 opponents hit with the Seed of Skandha.
When held, this skill will trigger differently.
Hold
Enters Aiming Mode, which will allow you to select a limited number of opponents within a limited area. During this time, Nahida's resistance to interruption will be increased.
When released, this skill deals Dendro DMG to these opponents and marks them with the Seed of Skandha.
Aiming Mode will last up to 5s and can select a maximum of 8 opponents.
Seed of Skandha
Opponents who have been marked by the Seed of Skandha will be linked to one another up till a certain distance.
After you trigger Elemental Reactions on opponents who are affected by the Seeds of Skandha or when they take DMG from Dendro Cores (including Burgeon and Hyperbloom DMG), Nahida will unleash Tri-Karma Purification on the opponents and all connected opponents, dealing Dendro DMG based on her ATK and Elemental Mastery.
You can trigger at most 1 Tri-Karma Purification within a short period of time.
Lo, the god of grass and trees shines her ultimate truth into the void, illuminating the origin and destruction of the three karmas.

Illusory Heart
Manifests the Court of Dreams and expands the Shrine of Maya.
When the Shrine of Maya field is unleashed, the following effects will be separately unleashed based on the Elemental Types present within the party.
- Pyro: While Nahida remains within the Shrine of Maya, the DMG dealt by Tri-Karma Purification from "All Schemes to Know" is increased.
- Electro: While Nahida remains within the Shrine of Maya, the interval between each Tri-Karma Purification from "All Schemes to Know" is decreased.
- Hydro: The Shrine of Maya's duration is increased.
If there are at least 2 party members of the aforementioned Elemental Types present when the field is deployed, the aforementioned effects will be increased further.
Even if Nahida is not on the field, these bonuses will still take effect so long as party members are within the Shrine of Maya.
Perhaps all that dwell under the bowers of trees are naught but a fleeting upside-down dream in the eyes of the God of Wisdom.
Passive Talents

Compassion Illuminated
When unleashing Illusory Heart, the Shrine of Maya will gain the following effects:
The Elemental Mastery of the active character within the field will be increased by 25% of the Elemental Mastery of the party member with the highest Elemental Mastery.
You can gain a maximum of 250 Elemental Mastery in this manner.

Awakening Elucidated
Each point of Nahida's Elemental Mastery beyond 200 will grant 0.1% Bonus DMG and 0.03% CRIT Rate to Tri-Karma Purification from All Schemes to Know.
A maximum of 80% Bonus DMG and 24% CRIT Rate can be granted to Tri-Karma Purification in this manner.

On All Things Meditated
Nahida can use All Schemes to Know to interact with some harvestable items within a fixed AoE.
This skill may even have some other effects...

The Seed of Stored Knowledge
When the Shrine of Maya is unleashed and the Elemental Types of the party members are being tabulated, the count will add 1 to the number of Pyro, Electro, and Hydro characters respectively.

The Root of All Fullness
Opponents that are marked by Seeds of Skandha applied by Nahida herself will be affected by the following effects:
- Burning, Bloom, Hyperbloom, and Burgeon Reaction DMG they receive can score CRIT Hits. CRIT Rate and CRIT DMG are fixed at 20% and 100% respectively.
- Within 8s of being affected by Quicken, Aggravate, Spread, DEF is decreased by 30%.

The Shoot of Conscious Attainment
Increases the Level of All Schemes to Know by 3.
Maximum upgrade level is 15.

The Stem of Manifest Inference
When 1/2/3/4 (or more) nearby opponents are affected by All Schemes to Know's Seeds of Skandha, Nahida's Elemental Mastery will be increased by 100/120/140/160.

The Leaves of Enlightening Speech
Increases the Level of Illusory Heart by 3.
Maximum upgrade level is 15.

The Fruit of Reason's Culmination
When Nahida hits an opponent affected by All Schemes to Know's Seeds of Skandha with Normal or Charged Attacks after unleashing Illusory Heart, she will use Tri-Karma Purification: Karmic Oblivion on this opponent and all connected opponents, dealing Dendro DMG based on 200% of Nahida's ATK and 400% of her Elemental Mastery.
DMG dealt by Tri-Karma Purification: Karmic Oblivion is considered Elemental Skill DMG and can be triggered once every 0.2s.
This effect can last up to 10s and will be removed after Nahida has unleashed 6 instances of Tri-Karma Purification: Karmic Oblivion.