A caged bird secluded within the confines of the Sanctuary of Surasthana who can only see the world in her dreams.
|ASC||LVL||HP||ATK||DEF||CRIT Rate||CRIT DMG||Elemental Mastery||Ascension Materials|
|1||20||2784||80||169||5%||50%||0||1 3 3 20,000|
|2||40||4656||134||283||5%||50%||28.8||3 2 10 15 40,000|
|3||50||6012||174||366||5%||50%||57.6||6 4 20 12 60,000|
|4||60||7212||208||439||5%||50%||57.6||3 8 30 18 80,000|
|5||70||8418||243||512||5%||50%||86.4||6 12 45 12 100,000|
|6||80||9632||278||586||5%||50%||115.2||6 20 60 24 120,000|
BLOOM Build 👍
Regarding Weapon Choices: The Widsith: At [R5], this weapon performs similarly to Kagura's Verity [R1]. Wandering Evenstar: At [R5], this weapon performs similarly to The Widsith [R1]. Regarding Artifact Sets: Deepwood Memories (4): This is her best set if no one else is wearing this set.
Elemental Mastery / Dendro DMG
Elemental Mastery / Crit Rate / DMG
1. Energy Recharge (Until Requirement)
2. Crit Rate / Crit DMG ~= Elemental Mastery
A Thousand Nights' Dawnsong
Party members other than the equipping character will provide the equipping character with buffs based on whether their Elemental Type is the same as the latter or not. If their Elemental Types are the same, increase Elemental Mastery by 32/40/48/56/64. If not, increase the equipping character's DMG Bonus from their Elemental Type by 10%/14%/18%/22%/26%. Each of the aforementioned effects can have up to 3 stacks. Additionally, all nearby party members other than the equipping character will have their Elemental Mastery increased by 40/42/44/46/48. Multiple such effects from multiple such weapons can stack.
A Thousand Floating Dreams
Kagura Dance of the Sacred Sakura
Gains the Kagura Dance effect when using an Elemental Skill, causing the Elemental Skill DMG of the character wielding this weapon to increase by 12%/15%/18%/21%/24% for 16s. Max 3 stacks. This character will gain 12%/15%/18%/21%/24% All Elemental DMG Bonus when they possess 3 stacks.
When the character takes the field, they will gain a random theme song for 10s. This can only occur once every 30s. Recitative: ATK is increased by 60%/75%/90%/105%/120%. Aria: Increases all Elemental DMG by 48%/60%/72%/84%/96%. Interlude: Elemental Mastery is increased by 240/300/360/420/480.
Increases Elemental DMG Bonus by 12%/15%/18%/21%/24%. Normal Attack hits have a 50% chance to earn the favor of the clouds, which actively seek out nearby opponents to attack for 15s, dealing 160%/200%/240%/280%/320% ATK DMG. Can only occur once every 30s.
Increases Movement SPD by 10%. When in battle, gain an 8%/10%/12%/14%/16% Elemental DMG Bonus every 4s. Max 4 stacks. Lasts until the character falls or leaves combat.
Lost Prayer to the Sacred Winds
The following effect will trigger every 10s: The equipping character will gain 24%/30%/36%/42%/48% of their Elemental Mastery as bonus ATK for 12s, with nearby party members gaining 30% of this buff for the same duration. Multiple instances of this weapon can allow this buff to stack. This effect will still trigger even if the character is not on the field.
Normal Attack hits increase Elemental Skill and Elemental Burst DMG by 20%/25%/30%/35%/40% for 6s. Likewise, Elemental Skill or Elemental Burst hits increase Normal Attack DMG by 20%/25%/30%/35%/40% for 6s.
After damaging an opponent with an Elemental Skill, the skill has a 40%/50%/60%/70%/80% chance to end its own CD. Can only occur once every 30/26/22s/19/16ss.
Triggering an Elemental reaction grants a 8%/10%/12%/14%/16% Elemental DMG Bonus for 10s. Max 2 stacks.
2 Set Bonus
Increases Elemental Mastery by 80.
4 Set Bonus
Within 8s of triggering an Elemental Reaction, the character equipping this will obtain buffs based on the Elemental Type of the other party members. ATK is increased by 14% for each party member whose Elemental Type is the same as the equipping character, and Elemental Mastery is increased by 50 for every party member with a different Elemental Type. Each of the aforementioned buffs will count up to 3 characters. This effect can be triggered once every 8s. The character who equips this can still trigger its effects when not on the field.
Normal Attack: Akara
Performs up to 4 attacks that deal Dendro DMG to opponents in front of her.
Consumes a certain amount of Stamina to deal AoE Dendro DMG to opponents in front of her after a short casting time.
Calling upon the might of Dendro, Nahida plunges towards the ground from mid-air, damaging all opponents in her path. Deals AoE Dendro DMG upon impact with the ground.
All Schemes to Know
Sends forth karmic bonds of wood and tree from her side, dealing AoE Dendro DMG and marking up to 8 opponents hit with the Seed of Skandha.
When held, this skill will trigger differently.
Enters Aiming Mode, which will allow you to select a limited number of opponents within a limited area. During this time, Nahida's resistance to interruption will be increased.
When released, this skill deals Dendro DMG to these opponents and marks them with the Seed of Skandha.
Aiming Mode will last up to 5s and can select a maximum of 8 opponents.
Seed of Skandha
Opponents who have been marked by the Seed of Skandha will be linked to one another up till a certain distance.
After you trigger Elemental Reactions on opponents who are affected by the Seeds of Skandha or when they take DMG from Dendro Cores (including Burgeon and Hyperbloom DMG), Nahida will unleash Tri-Karma Purification on the opponents and all connected opponents, dealing Dendro DMG based on her ATK and Elemental Mastery.
You can trigger at most 1 Tri-Karma Purification within a short period of time.
Lo, the god of grass and trees shines her ultimate truth into the void, illuminating the origin and destruction of the three karmas.
Manifests the Court of Dreams and expands the Shrine of Maya.
When the Shrine of Maya field is unleashed, the following effects will be separately unleashed based on the Elemental Types present within the party.
- Pyro: While Nahida remains within the Shrine of Maya, the DMG dealt by Tri-Karma Purification from "All Schemes to Know" is increased.
- Electro: While Nahida remains within the Shrine of Maya, the interval between each Tri-Karma Purification from "All Schemes to Know" is decreased.
- Hydro: The Shrine of Maya's duration is increased.
If there are at least 2 party members of the aforementioned Elemental Types present when the field is deployed, the aforementioned effects will be increased further.
Even if Nahida is not on the field, these bonuses will still take effect so long as party members are within the Shrine of Maya.
Perhaps all that dwell under the bowers of trees are naught but a fleeting upside-down dream in the eyes of the God of Wisdom.
When unleashing Illusory Heart, the Shrine of Maya will gain the following effects:
The Elemental Mastery of the active character within the field will be increased by 25% of the Elemental Mastery of the party member with the highest Elemental Mastery.
You can gain a maximum of 250 Elemental Mastery in this manner.
Each point of Nahida's Elemental Mastery beyond 200 will grant 0.1% Bonus DMG and 0.03% CRIT Rate to Tri-Karma Purification from All Schemes to Know.
A maximum of 80% Bonus DMG and 24% CRIT Rate can be granted to Tri-Karma Purification in this manner.
On All Things Meditated
Nahida can use All Schemes to Know to interact with some harvestable items within a fixed AoE.
This skill may even have some other effects...
The Seed of Stored Knowledge
When the Shrine of Maya is unleashed and the Elemental Types of the party members are being tabulated, the count will add 1 to the number of Pyro, Electro, and Hydro characters respectively.
The Root of All Fullness
Opponents that are marked by Seeds of Skandha applied by Nahida herself will be affected by the following effects:
- Burning, Bloom, Hyperbloom, and Burgeon Reaction DMG they receive can score CRIT Hits. CRIT Rate and CRIT DMG are fixed at 20% and 100% respectively.
- Within 8s of being affected by Quicken, Aggravate, Spread, DEF is decreased by 30%.
The Shoot of Conscious Attainment
Increases the Level of All Schemes to Know by 3.
Maximum upgrade level is 15.
The Stem of Manifest Inference
When 1/2/3/4 (or more) nearby opponents are affected by All Schemes to Know's Seeds of Skandha, Nahida's Elemental Mastery will be increased by 100/120/140/160.
The Leaves of Enlightening Speech
Increases the Level of Illusory Heart by 3.
Maximum upgrade level is 15.
The Fruit of Reason's Culmination
When Nahida hits an opponent affected by All Schemes to Know's Seeds of Skandha with Normal or Charged Attacks after unleashing Illusory Heart, she will use Tri-Karma Purification: Karmic Oblivion on this opponent and all connected opponents, dealing Dendro DMG based on 200% of Nahida's ATK and 400% of her Elemental Mastery.
DMG dealt by Tri-Karma Purification: Karmic Oblivion is considered Elemental Skill DMG and can be triggered once every 0.2s.
This effect can last up to 10s and will be removed after Nahida has unleashed 6 instances of Tri-Karma Purification: Karmic Oblivion.