An elusive merchant who has a fondness for glittering Mora.
|ASC||LVL||HP||ATK||DEF||CRIT Rate||CRIT DMG||HP%||Ascension Materials|
|1||20||3447||62||201||5%||50%||0%||1 3 3 20,000|
|2||40||5715||103||333||5%||50%||6%||3 2 10 15 40,000|
|3||50||7309||131||427||5%||50%||12%||6 4 20 12 60,000|
|4||60||8719||157||509||5%||50%||12%||3 8 30 18 80,000|
|5||70||10129||182||591||5%||50%||18%||6 12 45 12 100,000|
|6||80||11539||208||673||5%||50%||24%||6 20 60 24 120,000|
SUPPORT Build 👍
Dori is mainly a support character that provides Healing and Energy to a teammate through her burst. Regarding Weapon Choices: Sacrificial Greatsword: This weapon's passive allows Dori to cast her elemental skill twice while only swapping to her once per rotation. Regarding Artifact Choices: Deepwood Memories (4): This set should only be used when Dori is in a dendro based team composition. A Crit Rate Circlet can be considered if running Favonius Greatsword Crit Rate is useful only when using Favonius Greatsword
It is generally advised to use 2 elemental skills per burst rotation, as this helps to alleviate her otherwise extreme Energy requirements.
Energy Recharge / HP% / Elemental Mastery
HP% / Elemental Mastery
Healing Bonus / HP% / Elemental Mastery
1. Crit Rate
2. Energy Recharge
4. Elemental Mastery
CRIT Hits have a 60%/70%/80%/90%/100% chance to generate a small amount of Elemental Particles, which will regenerate 6 Energy for the character. Can only occur once every 12/10.5/9/7.5/6s.
After damaging an opponent with an Elemental Skill, the skill has a 40%/50%/60%/70%/80% chance to end its own CD. Can only occur once every 30/26/22s/19/16ss.
Increases Elemental Skill DMG by 6%/7.5%/9%/10.5%/12%. After Elemental Skill hits an opponent, the character loses 3 Energy but regenerates 3/3.5/4/4.5/5 Energy every 2s for the next 6s. This effect can occur once every 10s. Can be triggered even when the character is not on the field.
After triggering Burning, Quicken, Aggravate, Spread, Bloom, Hyperbloom, or Burgeon, a Leaf of Consciousness will be created around the character for a maximum of 10s. When picked up, the Leaf will grant the character 60/75/90/105/120 Elemental Mastery for 12s. Only 1 Leaf can be generated this way every 20s. This effect can still be triggered if the character is not on the field. The Leaf of Consciousness' effect cannot stack.
Normal Attack: Marvelous Sword-Dance (Modified)
Perform up to 3 consecutive strikes.
Drains Stamina over time to perform continuous spinning attacks against all nearby opponents.
At the end of the sequence, performs a more powerful slash.
Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact.
Spirit-Warding Lamp: Troubleshooter Cannon
Directs a Spirit-Warding Lamp to fire off a Troubleshooter Shot at opponents, dealing Electro DMG.
After the Troubleshooter Shot hits, it will create 2 After-Sales Service Rounds that will automatically track opponents and deal Electro DMG.
It is said that Dori can fix any problem for you... for the right price.
Summons forth the Jinni within the lamp to give the client various kinds of aid.
Connects to a nearby character. The connected character will:
- Continuously restore HP based on Dori's Max HP.
- Continuously regenerate Energy.
- Be affected by Electro.
When the connector between the Jinni and the character touches opponents, it will deal one instance of Electro DMG to them every 0.4s.
Only one Jinni can exist at one time.
"Hmm? You'll pick this lamp, will you? Oh my, you've got good taste! Unfortunately, there's no price on this treasure — comparable, I'd say, to how you will not sell that mascot by your side for any price in the world."
An Eye for Gold
After a character connected to the Jinni triggers an Electro-Charged, Superconduct, Overloaded, Quicken, Aggravate, Hyperbloom, or an Electro Swirl or Crystallize reaction, the CD of Spirit-Warding Lamp: Troubleshooter Cannon is decreased by 1s.
This effect can be triggered once every 3s.
When the Troubleshooter Shots or After-Sales Service Rounds from Spirit-Warding Lamp: Troubleshooter Cannon hit opponents, Dori will restore 5 Elemental Energy for every 100% Energy Recharge possessed.
Per Spirit-Warding Lamp: Troubleshooter Cannon, only one instance of Energy restoration can be triggered and a maximum of 15 Energy can be restored this way.
Has a 25% chance to recover some of the materials used when crafting Character and Weapon Materials.
The number of After-Sales Service Rounds created by Troubleshooter Shots is increased by 1.
When you are in combat and the Jinni heals the character it is connected to, it will fire a Jinni Toop from that character's position that deals 50% of Dori's ATK DMG.
Wonders Never Cease
Increases the Level of Alcazarzaray's Exactitude by 3.
Maximum upgrade level is 15.
The character connected to the Jinni will obtain the following buffs based on their current HP and Energy:
- When their HP is lower than 50%, they gain 50% Incoming Healing Bonus.
- When their Energy is less than 50%, they gain 30% Energy Recharge.
Value for Mora
Increases the Level of Spirit-Warding Lamp: Troubleshooter Cannon by 3.
Maximum upgrade level is 15.
Dori gains the following effects for 3s after using Spirit-Warding Lamp: Troubleshooter Cannon:
- Electro Infusion.
- When Normal Attacks hit opponents, all nearby party members will heal HP equivalent to 4% of Dori's Max HP. This type of healing can occur once every 0.1s.